RAPHAEL

PORTFOLIO

AUDIO ENGINEER - COMPOSER - SOUND DESIGNER

A window to my soul

I am Raphael, an audio engineer currently based in São Paulo, Brazil.

I find myself constantly observing how I perceive art. How it moves and guides me and how it shapes every single aspect of my being in real time as I experience it.

Audio is my passion, I strive to achieve top-tier quality in everything I work on and to always find new ways to connect the world and its emotions through sound waves.

“I FUNCTION AS A CHANNEL THROUGH WHICH MUSIC EMERGES FROM THE CHAOS OF NOISE.”

— Vangelis

EXPERIENCE

Down below you will find some of the projects I’ve worked on at WPP. The titles are clickable.

BARBIE
COCA-COLA + MARVEL
FANTA + BETTLEJUICE
JOHNSON'S BABY
MATTEL + AMAZON
MATTEL + MINECRAFT
MATTEL + PIXAR
MONDELEZ + PIXAR

Personal Projects 

SOUND REDESIGN

A revisited study piece, with over 100 SFX, I’ve recreated the calming atmosphere and intense combat of Horizon Forbidden West’s original gameplay trailer.

ORIGINAL SONG

Inspired by the late great Vangelis and his Blade Runner score , this fully instrumental track centers around the defining sensation of what it means to exist. It is part of a currently in development game.

Education

MUSIC PRODUCTION

ANHEMBI MORUMBI UNIVERSITY | 2019 - 2021

I had always known, even before starting my college career, that my vocational future would be related to audio. Throughout my time at Anhembi, I had the privilege of learning from as well as composing and engineering with some of the best professors in South America. Thanks to them, I have ascended past the hardships of being a newcomer in the audio industry.